swift2 - Some basic questions about starting iOS development -
i new ios development , hoping advice. looking publish first app, going swift 2.0 spritekit based 2d game. here questions
i have macbook, ipad , ipad mini no iphone. should latest iphone 6 or iphone 5 enough testing?
i make 2 versions of same app, 1 iphones , other ipads. can submitted app store? (i trying avoid handling different screens in 1 app)
i tested cocos2d, project build had lot of warnings default hello world project. cause problem getting game approved later?
that's all
thanks,
bit of generic question i'll try
1) advisable have @ least iphone 6, if want use 3d touch need 6s.
2) can submit 2 apps appstore want make universal app runs both on ipads , iphones, no need separate apps. cause more work , bug fixing. cannot avoid dealing different screens, it's easy make game on screen sizes.
3) not sure because never used cocoas.
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