javascript - Three.js: How to kill three.js if webgl is not detected? -


i have seen other posted on how fallback canvasrenderer if webgl not detected.

renderer = detector.webgl? new three.webglrenderer(): new three.canvasrenderer(); 

i not sure start if want whole thing go away if webgl not detected. have image behind webgl rather have displayed empty div keep three.js script in.

here jsfiddle script in question: https://jsfiddle.net/nballiett/kkxo8kc5/3/

i apologize if answered question, bit new this.

you use detector check if webgl avaliable, , call init() if or else other javascript:

if ( detector.webgl ) {   init();   animate(); } else {   // no webgl   // } 

updated jsfiddle: https://jsfiddle.net/kkxo8kc5/4/


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