gwt - libgdx html5 performance -
i developing games in libgdx html5 deployment.
even if games not demanding in terms of performance(g.e.tipical snake game) find huge differences between clients connecting different computers.
it seems games senstive hardware when deployed on browser.
my question: fear doing wrong, or js not like. ask general guidelines avoid fps drops on html. i'm trying use small resources (textures, audio, etc); use textureatlas icons ans small images.
does have guideline or hints? beforehand!
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